As far as fantasy literature is concerned, the form of literary cycle plays a vital role as it allows for limitation of places of indeterminacy without any detriment to the basics of the presented world. Because of that the writer may analyze the problems he selected in reference to the already existing dimensions of the literary work (in Henryk Markiewicz's terminology) as if to 'old settings'. The examples referred to as here illustrate the way cyclic form authors modify the literary convention in question due to the shaping of adequate Encyclopedia (in Umberto Eco's view). All considered, it becomes clear that writing, often negatively seen as a peculiar ghetto closed for changes in contemporary prose, is subject to the same transformations, which can be observed, e.g. on the examples of the postmodern techniques used by some representatives of Polish fantasy.
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Translation of neologisms is a challenge. It requires an accurate decoding of new words in their original context, a transfer of that speech into a different linguistic environment and its reformulation in a new expression, which recaptures the intention of the original message. Our work attempts to present the nature of neologisms which constitute one of the characteristics of the fantasy literature. Our study is based on a comparative analysis of examples of neologisms from Ostatnie zyczenie by Andrzej Sapkowski and their Spanish versions. The results are compared in terms of linguistic and stylistic equivalence, in order to show the possibilities of loss of transtextual elements and the ways of recompensing these elements by substitution, amplification and by other techniques.
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Heroic fantasy was the first of the many subgenres of fantasy that assumed a defined form within the genre. Although it is stereotypically perceived as less ambitious than other branches, it still belongs to the most popular ones in literature as well in the fantasy role-playing games industry. The aim of this article is to present how the creators of RPG games use the heroic fantasy genre in their games, as well as to analyze the perspectives on that genre among RPG fans.
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