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Content available remote Teaching the plating of surface layers using an E-learning platform
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EN
Purpose: The aim of this paper is to present the role of e-learning tools in the process of students teaching within the area of material science, on the base of an e-platform for teaching students the processes of surface layers plating. Nowadays classical teaching tools are replaced with computer tools presenting analyzed processes and structures in a virtual space so the purpose of the work is also to present a form of comparison of these approaches. Design/methodology/approach: The presented results base on the elaboration and investigations of the e-learning program for Polish students helping them to understand the process of surface layers plating. The program has been checked according specific educational requirements of the educational process of a technological university. Findings: Results obtained in the work point the importance of application of an e-learning platform in an educational process of the material science students. Also the methodology of creating such e-learning platforms and their educational estimation are presented. Research limitations/implications: The main limitation is related with the analyzed manufacturing process: surface layers plating. Moreover the subject has been limited to the group of main galvanic layers, as this work is a result of investigations in the area of galvanic layers electroplating. Secondly the project takes into account only the layers that are the most characteristic and are the most spread in the industry for the described electroplating technique. Practical implications: The first practical implication of these researches is the possibility for offering a wider scope of materials on the educational platforms prepared for the new university e-learning system. Secondly, it is possible to use these materials in consultations offered for industrial plants in the system of commercial cooperation of the university. Originality/value: The work presents the original e-learning program for teaching the students of material science. In the process of preparing the program some interesting solutions consider with visualization techniques have been done.
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Content available remote The significance of multimedia didactic aids in the informative society
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EN
Purpose: The article describes new kind of scientific aids, created with use of computer techniques and their significance in the informative society. Student equipped in such didactic aids has the simulation possibility of phenomena and processes from the nature, the technique or from specialistic investigative laboratories. Design/methodology/approach: The teaching methodology with use of multimedia techniques makes possible the application of innovatory and effective didactic processes in several fields of education. Student will experience brand new computer culture. This will encourage them to raise their skills and abilities Findings: Multimedia didactic aids are used not only on the computer science lessons. They are also effective applied in many different scientific disciplines not directly connected with computer science. They raise the efficiency of applied teaching methods and they promote the realization of collectivization postulates. Research limitations/implications: In most cases authors of already published didactic aids are not professional teachers. They make accessible very large amount of data introduced in the original way, but unfortunately, burden with large number of factual errors. Originality/value: Informations contained in this article can be useful for people whose wants to create new scientific aids, with use of modern informative techniques and simultaneously, which are the valuable and important matters with high didactic value. These aids should improve all didactic subjects by learning process adjustments exact to student’s individual needs.
EN
Purpose: The purpose of the presented article is to describe the material science virtual laboratory, which is an open scientific, investigative, simulating and didactic medium for the realization of the didactic and educational tasks performed by traditional and e-learning methods. Design/methodology/approach: The laboratory is an aggregate of testers and training simulators, placed in the virtual reality and created in various languages and the programming techniques, which represents the properties, functionality and manual principles of real equipment installed and accessible in the real laboratories of scientific universities. Findings: Application of the equipment, that is practically imperishable, cheap in exploitation and easy in the use certainty will encourage students and scientific workers to independent audits and experiments in situations, where the possibilities of their execution in the true investigative laboratory will be limited because of the high material costs, difficult access to real equipment or the possible risk of his damage. Practical implications: The use possibilities of the virtual laboratory are practically unrestricted; it can be a base for any studies, course or training programme. It is assumed, that the project of the laboratory as fully multimedial. The participants of this laboratory can e.g. investigate training experiments from the definite field of material engineering, give questions, pass tests, contact with lecturers and the different users of the laboratory and obviously on participate in his design and content. Originality/value: The project of the virtual laboratory corresponds with the global tendency for expand the investigative and academical centers about the possibilities of training and experiments performance with use of the virtual reality. This enriches the education programme of the new abilities reserved so far exclusively for effecting only on real equipment.
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