Purpose: The article presents a comparative analysis of the web application clients performance. Design/methodology/approach: A strategy of comparing the performance of web application clients using the JavaScript programming language was proposed. Findings: The metrics used to measure the performance of web application clients were presented. Research limitations/implications: Techniques affecting the optimal work of web application clients, which can be used regardless of the technology applied were described. Originality/value: Comparison of the performance of frameworks using the JavaScript programming language. The necessary steps during the process of testing the performance of web applications were proposed and measures relevant to the test were listed. The article is dedicated to the wide spectrum of computer system users.
Purpose: The purpose of the paper is to present the approaches of developing mobile applications and the technologies used for this process to facilitate the choice of the right programming approach in the initial phase of an IT project. Design/methodology/approach: Taking the right and adequate decision on choosing the proper approach to software development should be preceded by searching for available solutions and a there reliable comparison. The collected and compared information comes from current scientific sources and official conferences, which is the basis for making the right decisions at the start of a new project. Findings: Hybrid approach to the manufacture of mobile applications provide applications to run the most popular mobile operating systems. However, the technologies used in this programming approach are not adopted to the extent they have been in the native approach. Originality/value: The article summarizes and compares the approaches of developing mobile applications. The presented comparison, together with information on the used technologies, helps system architects and programmers in making a decision about the use of a given programming approach based on the given technologies when creating a new project.
Purpose: The article attempts to show that the effective marketing is a key condition for achieving large profits in mobile app development. Design/methodology/approach: Promising IT projects can, very often, end in a disaster if people do not choose the right strategy of sales. There are many promotional activities available as well. This study investigates different types of business models that are currently used in the marketing of mobile applications. Findings: Different types of business models will be compared with their effectiveness and popularity. In addition, the advantages and disadvantages of different strategies will be reviewed. Moreover, aspects, which influence the final revenue from the application, will also be shown. Originality/value: The entire discussion and the selection of the best strategy will be summarized.
Purpose: The purpose of the paper is to illustrate the usage of techniques known from chaos theory to analyze the risk Design/methodology/approach: In this case the objects of application are winnings graphs of different poker players. Two types of players are presented; winning players (those with positive expected value) and breaking even players (expected value close to zero). Findings: Charts were analyzed with a fractal dimension calculated with the box method. Originality/value: Relation between fractal dimension and Hurst exponent is shown. Relation between risk in sense of chaos theory and players’ long-term winning is also described. Further applications of chaos theory to analyze the risk in games of chance are also proposed.
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