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EN
Abstract Graphic organizers are visual knowledge representations believed to be helpful in understanding relationships between concepts and processes. The goal of this study was to verify whether replacing a linear textbook chapter with an interactive graphic organizer improved students’ reaction, knowledge retention and transfer in an anthropology class. The applied graphic organizer, an educational decision diagram in recognizing human developmental age based on dentition, was created using the Bit Pathways tool. Students were randomly divided into two groups, one using an interactive, web-based graphic organizer, the other using traditional textbook chapter. After a week students were tested on retaining knowledge and practical skills. No statistically significant differences in learning effect could be observed between the experimental and control group. Nevertheless, the results of students satisfaction survey show that students actually enjoyed the class, appreciated innovation in their learning activities and subjectively assessed the pathway as more interesting and effective than the textbook chapter.
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Content available remote To start from scratch or to repurpose: that is the question
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EN
The high cost of authoring e-learning resources is a well-known problem when introducing and using virtual patients in medical schools. A method investigated by the European eViP project for reducing these expenses involves “repurposing” existing cases from a common database in order to fit them into new learning environments and scenarios. The goal of this study was to collect opinions on repurposing as a method of authoring educational cases. A questionnaire was sent to subject matter experts and learning technologists working on the eViP project at Jagiellonian University Medical College. The staff members had experience both in repurposing cases and creating virtual patients from scratch. A five-point scale for recording their preferences in the adaptation of virtual patients was introduced. By using open-ended questions the respondents had an opportunity to freely give their personal opinions on the pros and cons of adapted cases. For the majority of staff members polled the repurposing of existing cases was a great chance to start introducing virtual patients at a university with no previous experience in using this method of teaching. However, limitations of repurposing were also detected which consequently caused some of our specialists to prefer the creation of new cases rather than repurposing.
EN
Creation of e-learning materials is considered as a time consuming and costly process. Involving students in preparation of educational content may be beneficial in many ways. Firstly, it motivates students to self-study following a similar pattern as it is the case in learning-by-teaching sessions. Secondly, some of the students' projects may be reused in development of more advanced e-learning resources. The aim of this paper is to summarize three-year experiences gained in two elective courses on e-learning technologies offered to students of medicine and applied computer science. The spectrum of topics taken up by students is outlined. Possibilities of applying the outcomes of these courses in practice are discussed.
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