Computer games belonging to the real time strategy genre (called Real Time Strategy – RTS) are still strongly represented among the titles of the potential of e-sports. The evolution of media conventions (television) shows the electronic transmission of sport had a big impact on the modification and implementation of e-sports writers’ RTS specific solutions in almost all parts of the games – from the interface through the mechanisms, to the text communication tools. In recent years one can observe the stronger impact of these changes on mainstream gaming industry strategies and playing practices, which are designed and modelled on a unified, centrally-imposed key.
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