We present the relationship between network games and representation theory of the group of permutations of the set of players (nodes), and also offer a different perspective to study solutions for this kind of problems. We then provide several applications of this approach to the cases with three and four players.
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Acoustic least-squares reverse time migration (LSRTM) can retrieve the improved refection images. However, the most existing acoustic LSRTM approaches generally ignore the density variation of the subsurface. The multi-parameter acoustic LSRTM approach in the presence of a density parameter can overcome this weakness. However, diferent model parameterizations in such an acoustic LSRTM approach can lead to diferent migration artifacts and infuence the rate of convergence. In this paper, we mainly investigate and analyze the refectivity images of diferent model parameterizations in the multi-parameter acoustic LSRTM approach, in which the velocity–density parameterization can provide reliable refection images. According to Green’s representation theory, we derive the gradients of the objective function with regard to the multi-parameter refectivity images in detail, in which both the migration image of density in the velocity–density model parameterization and the migration image of impedance in the impedance–velocity model parameterization are free from the low-frequency artifacts. Through numerical examples using the layered and fault models, we have proved that the multiparameter acoustic LSRTM approach with the velocity–density model parameterization can provide the migration images with higher resolution and improved amplitudes. Meanwhile, a correlation-based objective function is less sensitive to amplitude errors than the conventional waveform-matching objective function in the multi-parameter acoustic LSRTM approach.
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