The author focuses on texts with plot placed in the 19th century or connected to the events from the period. The order of the texts proposed by the author might in reader awareness support the process of forming the century historical representations of steam and electricity. The writers are especially interested in the period of national revival (tetralogy of Vladimír Macura), interaction between romanticism and progress (Václav Vokolek), Austro-Prussian War from 1866 (Jan Žáček, Vladimír Körner, Vladimír Macura) or decline of the age (Ladislav Fuks). Analysed works represent traditional model of historical prose as well as its postmodern variations. The texts prove that the age when Czech historical myths and stereotypes were established and strengthened (Jiří Rak) is still attractive and current subject.
The text is a brief introduction to the study of historical digital games. First, it substantiates the importance of research on game representations of the past and proposes a basic terminology. Based on the development of general game studies, the text deals with the current research on history of digital games and especially on the history in digital games. In the last part, the subject of study is problematized and current analyses of the approach of game developers and players to the historical elements of digital games are analyzed. The conclusion places the research in the broader context of the field of public history.
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