This paper deals with the comparison of the processes of decision making by voters under the approval voting rule (in two variants: classical and categorization) and majority rule. Under the majority rule, each voter chooses a single alternative. Under approval voting, they can vote for as many alternatives as they wish. Under the categorization method, they divide alternatives into three groups: approvable, not approvable and neutral. We conducted a process tracing experiment with respondents choosing an office manager from 13 candidates characterized by 14 attributes. The process of collecting information on candidates from the data presented on the screen was observed by a coordinator. For this experiment, the concept of cognitive effort was defined as the quantity of information gathered. The cognitive effort made under the three methods was compared. The highest cognitive effort was observed in the case of the categorization method and the lowest in the case of approval voting.
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This paper deals with the comparison of the processes of decision making by voters under the approval voting rule (in two variants: classical and categorization) and majority rule. Under the majority rule, each voter chooses a single alternative. Under approval voting, they can vote for as many alternatives as they wish. Under the categorization method, they divide alternatives into three groups: approvable, not approvable and neutral. We conducted a process tracing experiment with respondents choosing an office manager from 13 candidates characterized by 14 attributes. The process of collecting information on candidates from the data presented on the screen was observed by a coordinator. For this experiment, the concept of cognitive effort was defined as the quantity of information gathered. The cognitive effort made under the three methods was compared. The highest cognitive effort was observed in the case of the categorization method and the lowest in the case of approval voting.
This article embarks on an exploration of how design principles in the digital domain impact user engagement, aiming to elucidate the correlation between design methods and user interaction. Employing a review of design philosophies such as minimalism and integrating psychological principles such as Daniel Kahneman’s “minimising cognitive effort” and Hick’s law, the study explores various aspects of digital design, mainly using message hierarchy. The investigation reveals that simplicity and clarity in design, coupled with a user-centric approach, markedly enhance user experience and engagement on digital platforms. The results demonstrate that intuitive navigation, effective use of whitespace, and adherence to foundational design principles substantially elevate the quality of user interaction and content assimilation.
PL
Artykuł ten podejmuje analizę wpływu zasad projektowania w środowisku cyfrowym na zaangażowanie użytkownika, mając na celu wyjaśnienie związku między metodami projektowania a interakcją użytkownika. Artykuł bada różne aspekty projektowania cyfrowego, zwłaszcza posługiwanie się hierarchią komunikatów, wykorzystując filozofię projektowania opartego na minimalizmie oraz wcielając w życie zasady psychologiczne takie jak „minimalizowanie wysiłku poznawczego” Daniela Kahnemana i Prawo Hicka. Badanie ujawnia, że prostota i jasność w projektowaniu, połączone z podejściem zorientowanym na użytkownika, znacząco poprawiają doświadczenie użytkownika i zaangażowanie na platformach cyfrowych. Wyniki pokazują, że intuicyjna nawigacja, efektywne wykorzystanie białej przestrzeni i przestrzeganie podstawowych zasad projektowania znacznie podnoszą jakość interakcji użytkownika i przyswajania treści.
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