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EN
The experimental investigation of coordination issues is experiencing an upswing nowadays in macroeconomics. With the help of an experiment set in the New Keynesian framework of N-player pricing game with monopolistic competition and strategic complementarity inspired by Fehr and Tyran (2001), we address the question of coordination favourableness at the aggregate level. The results of our experimental research indicate that the extent to which coordination is favourable might, under nominal pay-off dominance, be accountable for existing nominal inertia at the aggregate level. As a result, the product might stay below its potential for a longer time, since convergence is decelerated through a strengthened channel of strategic complementarity.
Studia Psychologica
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2009
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tom 51
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nr 4
273-277
EN
On the occasion of the 80th birthday celebrations of Prof. Damian Kovac the author defines the main topics of his work at the Institute of Experimental Psychology, Slovak Academy of Sciences. He dedicated a considerable amount of time and attention to experimental research into cognitive processes along the lines of inter-functionality demands. He laid out the main principles of the psycho regulatory concept of personality based on the obtained knowledge. The concepts overlap with empirical research results.
EN
An experimental study was conducted to clarify the impact of the source problem (present/absent) and of the emotional valence (positive/negative) on the way analogical target problems are solved. Analogical problems were represented by two types of PC games. Film clips were used to elicit emotions, whereas emotional changes were monitored by SAM scale. It was found that the presence of source problem increased the speed of solving a target problem and led to analogical problem solving even though a non-analogical solution could also be conducted. Negative valence (feeling sad) facilitates analogical problem solving, whereas positive valence (feeling amused) alleviates non-analogical problem solving. Different emotional valence has no impact either on the length of the time needed for problem solving, or on the success.
EN
In contemporary aesthetics exists an belief, that the experience of art is the primary fact, which initiates and leads theoretical reflection, as also is the state basis of creating, valuing and the opinion on art. Present text is the test of philosophical recognition of relationship between fi eld of products of new art as well as with context formative it experiences. Author motivates thesis, that radical changes in present art have their source in of meanings consisting on primary notion of experience changes. The present artistic practice goes away from aesthetical experience as empiria and the contemplation and used the notion of experience as experiment and investigation, which dismisses art from her proper functions and brings it rather to aggressive ideology of scientism. The recognition of this progressive change of meanings in founding the art notion of experience has the important consequences both for understanding of present art and for describing it theory.
EN
The paper presents the results of a multicultural economic experiment executed in the Czech Republic and Russia. The experiment was focused on studying the behaviour of economic agents in a situation simulating a charitable lottery. From Dale’s (2004) experimental design, we adopted the fixed-prize lottery (raffle) structure, in which tickets are sold for chances of winning a prize. This means that the more tickets one buy, the higher probability to win he gains. We introduced a new scheme – the modified fixed-prize lottery - within which the chance of winning was equal for all contributing individuals. Our results show that such a structure is not effective, that is, that individuals contribute considerably less under the modified fixed-prize lottery than under the classic raffle.
Studia Psychologica
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2012
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tom 54
|
nr 2
143 - 156
EN
The task of this experimental study is to examine the existence of an effect of learning when initial and further encounters (i.e., iterated games) with undisclosed predetermined strategies are compared. This is one of the first systematic empirical studies of the inter-game learning in the Prisoner’s Dilemma game. Effect of learning in terms of higher gains in repeated encounters was found for the whole set of five strategies taken together (Tit for Tat, Deterrent, Bully, Benevolent and Random), and individually for three of the strategies employed (Tit for Tat, Deterrent, and Bully). We also tested whether there was an effect of learning both in women and in men as a group. 45 subjects (18 males, 27 females) participated in the study each subject played 15 iterated games of at least 30-trial duration.
ARS
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2012
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tom 45
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nr 1
26 – 36
EN
In the Baltic, the beginning of the 20th century ushered in a dramatic increase in book production, as decade-old restraints on freedom of artistic creation lost much of their efficacy. Much more than text was transformed. Artists contributed to transforming book covers and setting them aside as an open space for experimentation and inquiry. They explored how handwriting could encapsulate the various moods of the era and its moments of upheaval, experimented with notions of ephemerality and, subsequently, with the encounter with the beholder.
8
Content available remote Doświadczenie i eksperyment w sztuce
75%
|
2011
|
tom 2
|
nr 1
259-273
EN
A significant impediment to the study of perceptual consciousness is our dependence on simplistic ideas about what experience is like. This is a point that has been made by Wittgenstein, and by philosophers working in the Phenomenological Tradition, such as Husserl and Merleau-Ponty. Importantly, it is an observation that has been brought to the fore in recent discussions of consciousness among philosophers and cognitive scientists who have come to feel the need for a more rigorous phenomenology of experience. The central thought of this paper is that art can make a needed contribution to the study of perceptual consciousness. The work of some artists can teach us about perceptual consciousness by furnishing us with the opportunity to have a special kind of reflective experience. In this way, art can be a tool for phenomenological investigation. The paper has three parts. First, I present what I call the problem of the transparency of experience. This is a problem for philosophy, for art, and for cognitive science. Second, I present an alternative conception of experience as a mode of interactive engagement with the environment. Finally, against the background of this conception, I discuss, briefly, the work of the sculptors Richard Serra and Tony Smith.
EN
While showing the mathema-character of modern science, Martin Heidegger (1889-1976) sharpens his analysis of its essence by interpreting the key part of its method, which he claims to consist of the 'hypothesis-experiment complex'. In Heidegger's interpretation, the experimental feature of modern science means the former metaphysical act of logical prescription for the general understanding of the meaning of 'being'. Thus, Heidegger analyses the fourfold concept of 'experience', which distinguishes the modern science from all the older conceptions of 'science'. Nevertheless, all what Heidegger ultimately tries to achieve, is to gain a clear insight into the essence of the temporal character of 'being'.
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