The paper explores the subject of modern war and military computer games. The concept of the military-entertainment complex has been analysed together with its impact on the appearance and the subject of computer games. Further, the idea of ‘particular realism’ of computer war games has been discussed. This provides a context for attempts to place and examine the impact of games where Polish troops appear (such as Medal of Honor: Warfighter; SOCOM 4: U.S. Navy SEALs [SOCOM: Polskie siły zbrojne]) and games created by Polish production studios (such as Enemy Front, This War of Mine, Uprising). The main consideration here revolves around the question: how the form shapes the idea. The author attempts to address the question of how such works influence culture and pop culture. Is it a platform to convey merely clichés and propaganda or is there space for more in-depth thinking?
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