Warianty tytułu
Języki publikacji
Abstrakty
Our hypothesis states that playing is a useful technique for training diverse audiences in occupational risks prevention. The game developed by Provincia ART helps identifying the risks inherent to different activities as well as the causes of work related accidents. It also allows the participants to learn simple measures to improve occupational health and safety (OSH). While playing on-line a probabilistic simulation of real-life work related accidents, participants gain awareness on the importance of prevention. The simulation takes place on a board that represents incurred loses experienced by the participant's organization. (original abstract)
Twórcy
autor
autor
Bibliografia
- Perkins, D. (1995). The Intelligent School. Barcelona: Gedisa.
- Aberastury, A. (1968). The Kid and his Games. Buenos Aires: Paidós.
- Goleman, D. (1999). The Emotional Intelligence. Buenos Aires: Vergara.
- Goleman, D., Kaufman, P. y Ray, M. (2000). The Creative Spirit. Buenos Aires: Vergara.
- De Bono, E. (1994). Creative Thinking. Barcelona: Paidós.
- Huizinga, J. (1968) Homo Ludens. Buenos Aires: EMECE.
- Margulis L., Ludic Strategies in Learning Virtual Environments. In E-learning Contents (cap. 10); E-mentor magazine, No 1/2005, Warsaw School of Economics, www.e-mentor.edu.pl
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.ekon-element-000171313445