Warianty tytułu
Konferencja
Conference on Computer Graphics and Image Processing, GKPO' 98 (5 ; 18-22.05.1998 ; Borki, Poland)
Języki publikacji
Abstrakty
This paper presents an efficient method to solve the general rendering equation, using a combined finite element and quasi-random walk approach. Applying point collocation method, the surfaces are decomosed into planar patches where the directional distribution of the radiance is assumed to be a linear combination of the disrtibutions at the vertices. The direction dependet radiance function of the vertces is then computed by random of quasi-random walk.
Czasopismo
Rocznik
Tom
Strony
475-484
Opis fizyczny
Bibliogr. 22 poz.
Twórcy
autor
autor
autor
- Department of Control Engineering and Information Technology, Technical University of Budapest, Budapest, Megyetem rkp. 11, H-1111, Hungary, szirmay@fsz.bme.hu
Bibliografia
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.baztech-article-BWA1-0001-0085