Warianty tytułu
Potential of modern computer graphics
Języki publikacji
Abstrakty
The paper deals with the problem: what is modern computer graphics now and what is its potential. If we think in terms of .the centre of gravity., modern computer graphics is moving from the art towards capturing the essence of an object or a being to be modeled. In other words, key problems for the computer graphics are physical phenomena (e.g. liquids), mechanical properties (e.g. textile, hairs) or even mental properties of virtual beings. Therefore, modern computer graphics requires extremely high computational abilities. Advanced computer games demonstrate this very well. Having all this in mind, many researchers think that modern computer graphics is the main leading force in the development of modern computer science. On the basis of above remarks, the paper tries to resume the application areas of modern computer graphics now and in the near future.
Słowa kluczowe
Czasopismo
Rocznik
Tom
Strony
97-103
Opis fizyczny
Bibliogr. 4 poz.
Twórcy
autor
- Katedra Automatyki, Wydział Elektrotechniki, Automatyki, Informatyki i Elektroniki Akademia Górniczo-Hutnicza, szuba@ia.agh.edu.pl
Bibliografia
- Dave M., 2009: Behavioral Mathematics for Game AI. Course Technology PTR. 1-ed. 2009.
- Halfhill T.R., 2008: Parallel processing with CUDA. Microprocessor Repport. January 2008.
- Rossano A., 2005: SOFTIMAGE | XSI 5: The Official Guide. Course Technology PTR. 1-ed. 2005
- Erleben K., Sporring J., Henriksen K., Dohlmann H., 2005: Physics Based Animation (Graphics Series). Charles River Media.
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.baztech-article-BPW8-0011-0085