Warianty tytułu
Języki publikacji
Abstrakty
The paper presents the main features of the game HOLOS, invented by R.J. Kolbusz and developed into a web application, by co-authors of the paper. HOLOS was designed to develop the creative and innovative reasoning in strategic thinking. During each play the players create their own rules, conduct the tournaments and discuss on the end their successes and / or failures. HOLOS is supported by the computer application enabling the participants to conduct the tournaments directly or using the computer networks with the automatic construction of game-boards and saving the full information about the course of the game.
Czasopismo
Rocznik
Tom
Strony
73--84
Opis fizyczny
Bibliogr. 1 poz.
Twórcy
autor
- Polish-Japanese Institute of Information Technology, Faculty of Informatics, Koszykowa 86, 02-008 Warsaw, Poland, rkotow@pjwstk.edu.pl
autor
- Collegium Civitas, Faculty of Political Science, Plac Defilad 1, 00-901 Warsaw, Poland, krzysztof.kasianiuk@collegium.edu.pl
autor
- Society of Intellectual Games Lovers, Grójecka 99/16, 02-101 Warsaw, Poland, rjkolbusz@poczta.onet.pl
autor
- Polish-Japanese Institute of Information Technology, Faculty of Informatics, Koszykowa 86, 02-008 Warsaw, Poland
Bibliografia
- [1] Kolbusz, R. J., Kotowski, R., and Kasianiuk, K., Meta-game HOLOS as a Multi-agent Decision-Making Laboratory, In: Computational Collective Intelligence, Semantic Web, Social Networks and Multiagent Systems, edited by N. T. Nguyen, K. R., and S.-M. Chen, Lecture Notes in Artificial Intelligence 5796, Springer, 2009, pp. 229–239.
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.baztech-6bf398e7-ab46-4675-9830-1e8bca8819f5