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Liczba wyników
2020 | Vol. 21 | 705--708
Tytuł artykułu

Fun Retrospectives in Intel Technology Poland

Wybrane pełne teksty z tego czasopisma
Warianty tytułu
Konferencja
Federated Conference on Computer Science and Information Systems (15 ; 06-09.09.2020 ; Sofia, Bulgaria)
Języki publikacji
EN
Abstrakty
EN
One of the Agile principles is that the team should regularly reflect on"how to become more effective, then tunes and adjusts its behavior accordingly". While the setup of a retrospective session is intuitive, in praxis, conducting successful retrospectives is challenging. This paper is a continuation of our previous work on the use collaborative games in addressing common retrospective problems. In addition to the replication of our previous action research in a new context, we aim to investigate whether preliminary anonymous idea generation mitigates negative social influences that have been identified as causes of poor performance of brainstorming. The obtained results confirms the previous findings that game-based retrospectives produces better results than the standard retrospective as well as improves participants' creativity, involvement, and communication. Our findings also suggest benefits to the preliminary anonymous idea generation.
Wydawca

Rocznik
Tom
Strony
705--708
Opis fizyczny
Bibliogr. 28 poz., wykr.
Twórcy
  • Gdansk University of Technology, Faculty of Electronics, Telecommunications and Informatics Narutowicza 11/12, 80-233 Gdansk, Poland, dominik.mich@autonomik.pl
autor
  • Nicolaus Copernicus University, Department of English Studies, Torun, Poland, nyysang@gmail.com
Bibliografia
  • 1. Avison, D., Baskerville, R., Myers, M.: Controlling Action Research Projects. In: Info. Technology and People, Vol. 14(1), pp. 28-45, 2001
  • 2. Babb, J., Hoda, R., Norbjerg, J.: Embedding Reflection and Learning into Agile Software Development. In: IEEE Soft., vol. 31(4), 2014
  • 3. Davis, J., Zaner, M., Farnham, S., Marcjan, C., McCarthy, B.P.: Wireless brainstorming: overcoming status effects in small group decisions. In: HICSS 2003. http://dx.doi.org/10.1109/HICSS.2003.1173812
  • 4. Diehl, M., Stroebe, W.: Productivity loss in brainstorming groups: Toward the solution of a riddle. In: Journal of Personality and Social Psychology, 53(1), 497–509, 1987
  • 5. Gaikwad, P.K., Jayakumar, C.T., Tilve, E., Bohra, N., Yu, W., Spichkova, M.: Voice-activated solutionsfor agile retrospective sessions. In: Procedia Computer Science, vol. 159, 2414–2423, 2019
  • 6. Hanslo, R., Tanner, M.: Machine Learning Models to Predict Agile Methodology Adoption. In: 2020 Federated Conference on Computer Science and Information Systems (FedCSIS'20), Sofia, Bulgaria, 2020
  • 7. Hanslo, R., Vahed, A., Mnkandla, E.: Quantitative Analysis of the Scrum Framework. In: Przybyłek A., Morales-Trujillo M. (eds) Advances in Agile and User-Centred Software Engineering. LASD 2019, MIDI 2019, Lecture Notes in Business Information Processing, vol 376. Springer, Cham. 2020. http://dx.doi.org/10.1007/978-3-030-37534-8_5
  • 8. Hanslo, R., Mnkandla, E., Vahed, A.: Factors that contribute significantly to Scrum adoption. In: Federated Conference on Computer Science and Information Systems (FedCSIS), Leipzig, Germany: IEEE: 821–829. 2019. http://dx.doi.org/10.15439/2019F220
  • 9. Ilyés, E.: Create your own agile methodology for your research and development team. In: 2019 Federated Conference on Computer Science and Information Systems, Leipzig, Germany, 2019
  • 10. Jarzębowicz, A., Ślesiński W.: What is Troubling IT Analysts? A Survey Report from Poland on Requirements-related Problems. In: KKIO 2018. Advances in Intelligent Systems and Computing vol. 830, pp. 3-19, Springer, 2018. http://dx.doi.org/10.1007/978-3-319-99617-2_1
  • 11. Jarzębowicz, A., Sitko, N., Communication and Documentation Practices in Agile Requirements Engineering: A Survey in Polish Software Industry. In: SIGSAND/PLAIS 2019, LNBIP vol. 359, pp. 147-158, Springer, 2019. http://dx.doi.org/10.1007/978-3-030-29608-7_12
  • 12. Mich, D.: Integrating innovative collaborative games into Scrum development. MSc thesis, Gdansk University of Technology, 2018
  • 13. Miler J., Gaida P.: Identification of the Agile Mindset and Its Comparison to the Competencies of Selected Agile Roles. In: Przybyłek A., Morales-Trujillo M. (eds) Advances in Agile and User-Centred Software Engineering. LASD 2019, MIDI 2019. LNBIP, vol 376, Springer, 2020. http://dx.doi.org/10.1007/978-3-030-37534-8_3
  • 14. Nunamaker, J.F., Applegate, L.M., Konsynski, B.R.: Facilitating Group Creativity: Experience with a Group Decision Support System. In: J. of Management Information Systems, vol. 3(4), pp. 5-19, 1987
  • 15. Ng, Y.Y., Skrodzki, J., Wawryk, M.: Playing the Sprint Retrospective: A Replication Study. In: Przybyłek A., Morales-Trujillo M. (eds) Advances in Agile and User-Centred Software Engineering. LASD 2019, MIDI 2019. LNBIP, vol 376, 2020
  • 16. Ozkan, N., Gök, M.Ş., Köse, B.Ö.: Towards a Better Understanding of Agile Mindset by Using Principles of Agile Methods. In: 2020 Federated Conference on Computer Science and Information Systems (FedCSIS'20), Sofia, Bulgaria, 2020
  • 17. Paulus, P.B, Dzindolet, M.: Social influence, creativity and innovation. In: Social Influence, 3:4, 228-247, 2008
  • 18. Przybyłek, A.: The Integration of Functional Decomposition with UML Notation in Business Process Modelling. In: Advances in Information Systems Development, Vol 1, pp. 85–99, 2007
  • 19. Przybyłek, A.: A Business-Oriented Approach to Requirements Elicitation. In: 9th International Conference on Evaluation of Novel Approaches to Software Engineering, Lisbon, Portugal, 2014
  • 20. Przybyłek, A.: An empirical study on the impact of AspectJ on software evolvability. In: Empirical Software Engineering, vol. 23(4), pp. 2018–2050, August 2018, http://dx.doi.org/10.1007/s10664-017-9580-7
  • 21. Przybyłek, A., Olszewski, M.: Adopting collaborative games into Open Kanban. In: 2016 Federated Conference on Computer Science and Information Systems (FedCSIS'16), Gdansk, Poland, 2016
  • 22. Przybyłek, A., Kotecka, D.: Making agile retrospectives more awesome. In: 2017 Federated Conference on Computer Science and Information Systems (FedCSIS'17), Prague, Czech Republic, 2017
  • 23. Przybyłek, A., Kowalski, W.: Utilizing online collaborative games to facilitate Agile Software Development. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018, http://dx.doi.org/10.15439/2018F347
  • 24. Przybyłek, A., Zakrzewski, M.: Adopting Collaborative Games into Agile Requirements Engineering. In: 13th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE'18), Funchal, Madeira, Portugal, 2018
  • 25. Wawryk, M., Ng, Y.Y.: Playing the Sprint Retrospective. In: 2019 Federated Conference on Computer Science and Information Systems (FedCSIS'19), Leipzig, Germany, 2019. http://dx.doi.org/10.15439/2019F284
  • 26. Weichbroth, P.: Facing the brainstorming theory. A case of requirements elicitation. Studia Ekonomiczne, 296, 151-162, 2016
  • 27. Weichbroth, P.: Delivering usability in IT products: empirical lessons from the field. In: International Journal of Software Engineering and Knowledge Engineering, 28(07), 1027-1045, 2018
  • 28. Zakrzewski, M., Kotecka, D., Ng, Y.Y., Przybylek, A.: Adopting Collaborative Games into Agile Software Development. In: Damiani et al. (eds) ENASE 2018. Comm. in Computer and Information Science, vol 1023. Springer, 2019. http://dx.doi.org/10.5220/0006681900540064
Uwagi
1. Track 5: Software and System Engineering
2. Technical Session: 4th International Conference on Lean and Agile Software Development
3. Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2021).
Typ dokumentu
Bibliografia
Identyfikatory
Identyfikator YADDA
bwmeta1.element.baztech-3e42adf9-6309-47f9-80aa-782fc3ffb56e
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