Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników

Znaleziono wyników: 1

Liczba wyników na stronie
first rewind previous Strona / 1 next fast forward last
Wyniki wyszukiwania
help Sortuj według:

help Ogranicz wyniki do:
first rewind previous Strona / 1 next fast forward last
EN
The social learning mechanism used in the Particle Swarm Optimization algorithm allows this method to converge quickly. However, it can lead to catching the swarm in the local optimum. The solution to this issue may be the use of genetic operators whose random nature allows them to leave this point. The degree of use of these operators can be controlled using a neuro-fuzzy system. Previous studies have shown that the form of fuzzy rules should be adapted to the fitness landscape of the problem. This may suggest that in the case of complex optimization problems, the use of different systems at different stages of the algorithm will allow to achieve better results. In this paper, we introduce an auto adaptation mechanism that allows to change the form of fuzzy rules when solving the optimization problem. The proposed mechanism has been tested on benchmark functions widely adapted in the literature. The results verify the effectiveness and efficiency of this solution.
first rewind previous Strona / 1 next fast forward last
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.