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EN
X-ray Computed Tomography (CT) has become a hot topic in both medical and industrial applications in recent decades. Reconstruction by using a limited number of projections is a significant research domain. In this paper, we propose to solve the X-ray CT reconstruction problem by using the Bayesian approach with a hierarchical structured prior model basing on the multilevel Haar transformation. In the proposed model, the multilevel Haar transformation is used as the sparse representation of a piecewise continuous image, and a generalized Student-t distribution is used to enforce its sparsity. The simulation results compare the performance of the proposed method with some state-of-the-art methods.
EN
Iterative reconstruction methods in Computed Tomography (CT) are known to provide better image quality than analytical methods but they are not still applied in many fields because of their computational cost. In the last years, Graphical Processor Units (GPU) have emerged as powerful devices in order to parallelize calculations, but the efficiency of their use is conditionned on applying algorithms that can be massively parallelizable. Moreover, in non-destructive testing (NDT) applications, a segmentation of the reconstructed volume is often needed in order to have an accurate diagnosis on the material health, but performing a segmentation after the reconstruction introduces uncertainties in the diagnosis from both the reconstruction and the segmentation algorithms. In this paper, we propose an iterative reconstruction method for 3D CT that performs a joint reconstruction and segmentation of the controlled object in NDT for industrial applications. The method is based on a 3D Gauss-Markov-Potts prior model in Bayesian framework, which has shown its effective use in many image restoration and super-resolution problems. First, we briefly describe this model, before deriving the expression of the joint posterior distribution of all the unknowns. Next, an effective maximization of this distribution is presented. We use a ray-driven projector and a voxel-driven backprojector implemented on GPU. The algorithm is developed so it can be massively parallelized. Finally, we present our results on simulated and real phantoms. In addition, we investigate further reconstruction quality indicators in order to compare our results with other methods.
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