Since the collapse of the Soviet Bloc, Polish researchers in the software engineering area made a large effort to close the gap developed during the times of the Iron Curtain and the ensuing limited access to Western technology. The question arises as to whether they eventually managed to attain - or maybe even to surpass the scientific output in this area of the developed Western countries. In this paper, we perform analysis on papers published in 16 high-quality software engineering journals within the last 30 years to measure the Polish contribution to the global scientific output in the area of software engineering. We observe how the Polish contribution changed in quantity in relation to the global scientific output in subsequent years. We also identify the journals that attracted the Polish authors the most, the institutions located in Poland that contributed the most, as well as the most productive Polish authors and the most acknowledged works (in terms of citation number) written by Polish authors. Moreover, we investigate the topics most often chosen by them.
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Gamification is applied in different information systems to motivate the users and make their experience with the system richer and more engaging. Gamification employed in e-guides aims at enhancing the process of visiting a tourist attraction. Even though each tourist attraction is unique and requires an individual gamification scheme, similarities in the components and procedures used to develop such schemes led to the development of a generic e-guide gamification framework. One of its main principles is to store the gamification rules as a content separate from the engine to process them. This way, the rules can be easily edited by subject matter experts. This paper describes a visual rule editor developed to facilitate this process.
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