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EN
Virtual reality (VR) therapy has emerged as a promising approach for treating social anxiety disorder by allowing controlled exposure to anxiety-provoking social situations in a safe virtual environment. Collecting and analyzing physiological data from participants during VR therapy sessions is crucial for monitoring their anxiety levels, tailoring the therapy, and assessing treatment outcomes. This article discusses the challenges and solutions for collecting and analyzing rapidly generated physiological data, such as galvanic skin response, heart rate, and respiration rate, in the context of social anxiety VR therapies. It explores techniques for real-time data streaming, storage in efficient file formats like Apache Parquet, and subsequent analysis of the collected data. The article also examines the role of data analysis in improving therapy protocols, personalizing treatment, and advancing our understanding of the physiological responses associated with social anxiety. By leveraging modern data engineering practices, VR therapy platforms can unlock valuable insights and enhance the effectiveness of exposure-based interventions for social anxiety disorder.
EN
This study explores the adoption of information technology (IT) in Polish agriculture, focusing on its impact on efficiency, profitability, and farmers’ perceptions of associated costs. A survey conducted among 106 farmers from all Polish provinces assessed their use of IT tools, including farm management software and automatic machine navigation systems. The results highlight the varying degrees of IT adoption based on farm size, with larger farms demonstrating greater integration of these technologies. Farmers’ views on the cost-effectiveness of these systems were mixed, indicating room for improvement in affordability and functionality. The study underscores the potential of IT to enhance agricultural practices but notes the barriers faced by smaller farms in adopting such technologies.
3
Content available The VR Therapy platform for social anxiety treatment
EN
During the period of online learning related to the pandemic situation, a cooperation was established between the Institute of Computer Science and the Institute of Pedagogy at Siedlce University of Natural Sciences and Humanities to create a therapeutic environment in virtual reality for the treatment of social anxiety or shyness. Anxiety disorders are classified as the most common mental disorder in children and adolescents, their prevalence is estimated at 2-10 percent of the population. The phenomenon has increased due to the pandemic situation. The aim of the project is to develop a low-cost and user-friendly technological solution using virtual reality and biofeedback elements for social anxiety therapy, dedicated to children and adolescents aged 12 to 19.
4
Content available Human integration in an ontology-based IoT system
EN
The IoT systems are growing field of automation. In contrast to industrial applications, where the system is custom made for each customer or use case, the home IoT systems can be composed and used in many, sometimes dangerous and unpredictable, ways. This paper presents a system that is based on a common ontology as a unified and universal method of representing the environment including humans. Such approach allows for easy integration of heterogenous devices and declarative definition of services, tasks, and rules ensuring human safety and/or comfort.
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