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EN
The paper presents an approach to solving the problem of assembling broken, flat elements using a letter notation of the elements’ contours and checking their matching using linguistic methods. Previous studies with the use of exhaustive search have shown effectiveness in finding possible connections, but they are burdened with a large number of calculations and the time needed to carry them out. In order to accelerate the process of searching for solutions, the possibility of using a fail-fast method of fuzzy assessment of potential combinations of elements was checked, as well as the method of cutting off potential, but not effective connections. The numerical experiment carried out showed a significant reduction in the number of trials and total computation time while maintaining the quality of the potential solutions found.
EN
Counteracting the social and educational exclusion of visually impaired people is an important issue in the area of knowledge transfer, also in the area of cultural heritage. Visually impaired people get to know the world in an organoleptic way, where the leading cognitive factor is touch. This type of cognitive method cannot be used in museology and historical architecture. Current attempts to solve this problem lead to the use of additive technology understood as 3D printing. The paper presents a modified procedure for obtaining digital 3D models with the use of Autodesk Inventor version 2021, dedicated to creating scalable replicas of architectural objects using additive technology. The applied procedure uses the decomposition of the object into its components and the acquisition of data from terrestrial 3D laser scanning (FARO Focus 3D scanner, Faro Scene software). Printing in the Fused Filament Fabrication technology of a designed minaret representing the architecture of the Timuridian period (minaret of the Ulugh Beg Madrasa in Samarkand, Uzbekistan), originating from the Silk Road area, was carried out due to the size of the facility, divided into several parts. The obtained replica of the minaret was presented to people with simulated pattern dysfunction and tested in a pilot test. The obtained results confirmed that the decomposition of the object for the purposes of 3D modelling, the diversified scaling of individual elements to make real 3D replicas of the digital model facilitated the kinesthetic recognition of the relevant architectural object for the respondents.
EN
The paper presents a process of testing a created virtual reality application for displaying the "Hujra", a room for students of the 17th century madrassa in the area of the Silk Road, together with interactive objects. The designed 3D objects had sufficiently small file sizes to be introduced into virtual reality, and the fully mobile application worked effectively using smartphones within the price group available to the average user. The application was presented to a group of students and researchers from Kyrgyzstan. In addition, objects not belonging to the Islamic culture were introduced into the students' room. Pilot tests confirmed the usefulness of the proposed solution of 3D modelling. Interviews with the participants of the experiment and the results of a survey showed that the virtual reality application was a very attractive form of presentation, especially for people belonging to Generation Z. The combination of the complexity of the project and its high availability via smartphones was considered a successful solution by those questioned.
EN
3D printing of historic architectural objects reduces the entire digital model by up to 200 times. With this scaling of the digital 3D model, many important architectural and decorative details are lost, and some elements lose their stiffness. Printed 3D models are now used to create specialised museum exhibitions that allow visitors to get to know them kinesthetically. This ability to touch objects applies not only to visually impaired people, but to all interested visitors. The paper describes the preparation of a digital 3D model (D3DM) dedicated to 3D printing by decomposing the real model into sub-models and using different scaling values for individual elements. The practical part presents three-dimensional modelling of historic architectural objects of Lublin and their replicas made on 3D printers in the Fused Filament Fabrication (FFF) technology. Virtual models designed in this way retain important details of objects and are also scalable as a whole, which allows for obtaining printed objects of various dimensions.
5
Content available Crowdsourced Driving Comfort Monitoring
EN
In this paper, the authors are showing a calculation of the road quality index called Simple Road Quality Index (SRQI) using the weight provided by the amateur drivers to best possibly rate their comfort on driving on that road. The index is calculated from acceleration data acquired by the smartphone application and is aggregated in a crowdsourcing system for the classification of road quality using the fuzzy membership function. The paper shows that the proposed index correctly shows road quality changes over time and may be used as a way to mark roads to be avoided or needs to be repaired. The numerical experiment was based on the same street in Lublin, Poland, in 2015-2021 and is correctly showing that the quality of analyzed roads deteriorated over time, especially in the winter season.
EN
Searching for and reassembling the elements that used to form one whole is a very common issue faced by archaeologists. This is because preparing an interesting museum exhibition consists in the presentation of the objects that have been put together, not a pile of messily disassembled puzzle pieces. The article presents the concept of using the linguistic methods in the process of joining the elements of a 2D jigsaw puzzle. The method developed in the first stage creates the edge description of an object by defined unit vectors of the same length but different directions, and assigns them a designation in the form of letters, which leads to the creation of abstract words in the form of a sequence of signs. In the second stage, the words with a defined length of strings belonging to two different objects are compared. The authors have created a program that performs an exhaustive search until the pool of available elements is fully exhausted. The conducted numerical experiments indicate the correctness of the method and effectiveness in determining the places of joining elements. The developed method will be useful to automate the reassembly of 2D elements from archaeological excavations.
EN
The availability of 3D scanning devices allows performing the process of digitisation of a growing number of diverse museum artefacts. After the properly conducted processing of the acquired point cloud, the authors obtained a photorealistic digital copy that can be presented in many ways. With regard to the objects from archaeological excavations, the vast majority are the artefacts that are more or less damaged or only partially preserved. Their state of preservation, specialised archaeological knowledge and the use of appropriate 3D computer technologies allow their complete digital reconstruction. The present work concerns the development of alternative methods and algorithms of conduct, the selection of programs and tools to recreate the surface of the outer and inner side and the bottom of a 12th century pitcher from the Afrasiab excavations in Uzbekistan.
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