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EN
In this paper, a fast graphics process unit (GPU) based ray casting algorithm is presented to improve image quality. A linear interpolation is used to estimate the intersection between a ray and isosurfaces. Thus, resampling artefacts is greatly reduced and the performance is not influenced. An iterative estimation is presented to further improve image quality. According to the distance the ray goes across, z values in the z-buffer are modified to implement hiding of hybrid scenes. Experimental results show that the algorithm can produce high quality images at interactive frame rates and implement hiding of hybrid scenes very well.
2
Content available remote VirEn : A virtual endoscopy system
EN
Virtual endoscopy systems are promising tools for the simplification of daily clinical procedures. In this paper, a conceptual framework for a virtual endoscopy system (VirEn) is proposed, which is indented to be an interactive system. So far, out efforts have concentrated on some elements of the system. The generation of an optimal path for the automated navigation is one of them. Extensions to existing thinning algorithms used to generate the optimal path are presented and discussed. First results produced with VirEn are shown.
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