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EN
First aim of this paper is to describe a methodology developed to create virtual fragments of archeological archetypes in CAD (Computer Aided Design) environment. A simple Reverse Engineering (RE) technique was adopted to reconstruct the shape of vases allowing the archeologists, and so the CAD inexpert personnel, to use it. Moreover, another relevant aspect is the definition of a procedure to simulate shape errors on the virtual prototypes to make more realistic the results. The characteristics of the fragments to be reproduced were selected by means of Design of Experiment (DOE) techniques. So, an algorithm was implemented to simulate the shape error, related to the working operations, that represents the typical noise for the feature recognition of archeological findings. Furthermore, this algorithm can make more complex the hypotheses related to the Gaussian model of simulation of the error and can adapt the value of the shape error (i.e. increasing it) according to the data gathered in archaeological excavation. The case study was based on the definition of a catalogue of archetypes of the black Campanian vases studied and classified by the archeologist J.P. Morel. The procedure conceived was applied to five (among one hundred) vases of the virtual catalogue obtaining forty instances of fragments affected by errors and so creating virtual mock-ups of typical pieces which may be found in the archeological site considered for the case study.
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