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Content available remote Persistent and Nonviolent Steps and the Design of GALS Systems
EN
A concurrent system is persistent if throughout its operation no activity which became enabled can subsequently be prevented from being executed by any other activity. This is often a highly desirable (or even necessary) property; in particular, if the system is to be implemented in hardware. Over the past 40 years, persistence has been investigated and applied in practical implementations assuming that each activity is a single atomic action which can be represented, for example, by a single transition of a Petri net. In this paper we investigate the behaviour of GALS (Globally Asynchronous Locally Synchronous) systems in the context of VLSI circuits. The specification of a system is given in the form of a Petri net. Our aim is to re-design the system to optimise signal management, by grouping together concurrent events. Looking at the concurrent reachability graph of the given Petri net, we are interested in discovering events that appear in ‘bundles’, so that they all can be executed in a single clock tick. The best candidates for bundles are sets of events that appear and re-appear over and over again in the same configurations, forming ‘persistent’ sets of events. Persistence was considered so far only in the context of sequential semantics. In this paper, we move to the realm of step based execution and consider not only steps which are persistent and cannot be disabled by other steps, but also steps which are nonviolent and cannot disable other steps. We then introduce a formal definition of a bundle and propose an algorithm to prune the behaviour of a system, so that only bundled steps remain. The pruned reachability graph represents the behaviour of a re-engineered system, which in turn can be implemented in a new Petri net using the standard techniques of net synthesis. The proposed algorithm prunes reachability graphs of persistent and safe nets leaving bundles that represent maximally concurrent steps.
2
Content available remote Synthesis of Nets with Step Firing Policies
EN
The unconstrained step semantics of Petri nets is impractical for simulating and modelling applications. In the past, this inadequacy has been alleviated by introducing various flavours of maximally concurrent semantics, as well as priority orders. In this paper, we introduce a general way of controlling step semantics of Petri nets through step firing policies that restrict the concurrent behaviour of Petri nets and so improve their execution and modelling features. In a nutshell, a step firing policy disables at each marking a subset of enabled steps which could otherwise be executed. We discuss various examples of step firing policies and then investigate the synthesis problem for Petri nets controlled by such policies. Using generalised regions of step transition systems, we provide an axiomatic characterisation of those transition systems which can be realised as reachability graphs of Petri nets controlled by a given step firing policy. We also provide two different decision and synthesis algorithms for PT-nets and step firing policies based on linear rewards of steps, where the reward for firing a single transition is either fixed or it depends on the current net marking. The simplicity of the algorithms supports our claim that the proposed approach is practical.
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