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EN
A method of solving a non-cooperative game defined on a product of staircase-function strategy spaces is presented. The spaces can be finite and continuous as well. The method is based on stacking equilibria of “short” non-cooperative games, each defined on an interval where the pure strategy value is constant. In the case of finite non-cooperative games, which factually are multidimensional-matrix games, the equilibria are considered in general terms, so they can be in mixed strategies as well. The stack is any combination (succession) of the respective equilibria of the “short” multidimensional-matrix games. Apart from the stack, there are no other equilibria in this “long” (staircase-function) multidimensional-matrix game. An example of staircase-function quadmatrix game is presented to show how the stacking is fulfilled for a case of when every “short” quadmatrix game has a single pure-strategy equilibrium. The presented method, further “breaking” the initial staircase-function game into a succession of “short” games, is far more tractable than a straightforward approach to solving directly the “long” non-cooperative game would be.
EN
A computationally efficient and tractable method is presented to find the best equilibrium in a finite 2-person game played with staircase-function strategies. The method is based on stacking equilibria of smaller-sized bimatrix games, each defined on a time unit where the pure strategy value is constant. Every pure strategy is a staircase function defined on a time interval consisting of an integer number of time units (subintervals). If a time-unit shifting happens, where the initial time interval is narrowed by an integer number of time units, the respective equilibrium solution of any “narrower” subgame can be taken from the “wider” game equilibrium. If the game is uncountably infinite, i. e. a set of pure strategy possible values is uncountably infinite, and all time-unit equilibria exist, stacking equilibria of smaller-sized 2-person games defined on a rectangle works as well.
EN
A method of solving a three-person game defined on a product of staircase-function strategy spaces is presented. The spaces can be finite and continuous. The method is based on stacking equilibria of “short” three-person games, each defined on an interval where the pure strategy value is constant. In the case of finite three-person games, which factually are trimatrix games, the equilibria are considered in general terms, so they can be in mixed strategies as well. The stack is any interval-wise combination (succession) of the respective equilibria of the “short” trimatrix games. Apart from the stack, there are no other equilibria in this “long” trimatrix game. An example is presented to show how the stacking is fulfilled for a case of when every “short” trimatrix game has a pure-strategy equilibrium. The presented method, further “breaking” the initial “long” game defined on a product of staircase-function finite spaces, is far more tractable than a straightforward approach to solving directly the “long” trimatrix game would be.
EN
A tractable method of solving zero-sum games defined on a product of staircase-function finite spaces is presented. The method is based on stacking solutions of “smaller” matrix games, each defined on an interval where the pure strategy value is constant. The stack is always possible, even when only time is discrete, so the set of pure strategy possible values can be continuous. Any combination of the solutions of the “smaller” matrix games is a solution of the initial zero-sum game.
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