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EN
ABSTRACT: Games according to Gee (2003), are 'multimodal texts' belonging to distinct 'semiotic domains' that employ a range of strategies in which images, words, sounds, music, movement and bodily sensations are factors, and their recognition and production evidence of the learning of these emerging literacies. Game based learning and educational game design, is a multifactor domain combining educational psychology, learning theory and computer games research demanding the cooperation of two different scientific areas, education and computer science, having a common work“game design”. In educational games, game design includes a major task, “embedding suitable educational approach and instructional techniques, for specific learning outcome and student profile, into the scenario and game play without loosing the fun and attractive part of it.” In this paper a framework for designing educational games is presented and applied to maritime education for navigational safety training. The game is designed for adult seafarers and maritime faculty students in non-formal educational settings.
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