Ograniczanie wyników
Czasopisma help
Autorzy help
Lata help
Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników

Znaleziono wyników: 1

Liczba wyników na stronie
first rewind previous Strona / 1 next fast forward last
Wyniki wyszukiwania
Wyszukiwano:
w słowach kluczowych:  planar volume clipping
help Sortuj według:

help Ogranicz wyniki do:
first rewind previous Strona / 1 next fast forward last
EN
We propose a real time volume clipping method which is capable of using several analytical planes for virtual clipping, in order to display internal anatomical structures within volumetric data sets. A single proxy plane is used for computation of the direction of a ray that is cast from the viewpoint. Intersections between the rays and the planes are computed on graphics process unit (GPU). The start and end points for each ray are determined by analyzing relationships with the ray direction, intersections and the normal of planes. Then the volume integral is computed along the ray from the start point to the end point. To obtain immediate visual feedback of clipping effects, we implement translation and rotation of planes on GPU to interactively change the shape of clip object. At last, several experiments were performed on a standard PC with a GeForce FX8600 graphics card. Experimental results show that the method can freely clip and clearly visualize volumetric data sets at real time frame rates.
first rewind previous Strona / 1 next fast forward last
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.