Objectives: This presents a case for fear and stress stimuli and afterward EEG data analysis. Methods: The stress factor had been evoked by a computer horror game correlated with virtual reality (VR) and brain-computer interface (BCI) from OpenBCI, applied for the purpose of brain waves changes observation. Results: Results obtained during the initial study were promising and provide conclusions for further research in this field carried out on an expanded group of involved participants. Conclusions: The study provided very promising and interesting results. Further investigation with larger amount of participants will be carried out.
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