Vision based games is a type of software that can become a promising, modern neurorehabilitation tool. This paper presents the possibilities offered for the implementation of this kind of software by the open source vision library. The methods and functions related to the aspect of image processing and analysis are presented in terms of their usefulness In creating programs based on the analysis of the images acquired from the camera. On the basis of the issues contained in the paper, the functionality of the library is presented in terms of the possibilities related primarily to the processing of video sequences, detection, tracking and analysis of the movement of objects. As part of the work, the software that meets the requirements for modern neurorehablitation games has been implemented. Its main part is responsible for the identification of the current position of the user's hand and is based on the image captured from the webcam. Whereas the tasks set for the user used among others supporting visual-motor coordination. The main subject of the research was the analysis of the impact of the applied methods of initial image processing on the correctness of the chosen tracking algorithm. It was proposed and experimentally examined the impact of operations such as morphological transformations or apply an additional mask on a functioning of the CamShift algorithm. And hence on the functioning of the whole game which analyzing the user's hand movement.
W artykule opisano sposób realizacji sterowania oraz rozwiązań software’owych wykorzystanych podczas opracowywania dwóch robotów Renus-1 i Renus-2, przeznaczonych do wspomagania rehabilitacji ruchowej pacjentów po przebytych udarach mózgu lub ze schorzeniami ortopedycznymi. Sterowanie obu robotów wykonano na bazie komercyjnych elementów firmy Mitsubishi Electric stosowanych w automatyce przemysłowej. Ich wykorzystanie umożliwiło zbudowanie w pełni funkcjonalnych modeli obu robotów w stosunkowo krótkim czasie. W artykule przedstawiono strukturę układu sterowania i rozwiązania software’owe zastosowane przy opracowaniu oprogramowania obu robotów. Opisano interfejs użytkownika człowiek–robot zarówno dla pacjenta, jak i operatora-fizjoterapeuty. Opis interfejsu zilustrowano obrazami okien dialogowych. Roboty Renus-1 i Renus-2 opracowano i wykonano w Przemysłowym Instytucie Automatyki i Pomiarów PIAP w Warszawie.
EN
This paper descibes how the control and software solutions in the Renus 1 and Renus 2 robots for support patients after strokes and orthopedic diseases were implemented. Control of both robots was performed on the basis of commercial elements of Mitsubishi Electric used in industrial automation. Their use has allowed to build a fully functional models of the two robots in a relatively short time. The paper presents the structure and control software solutions used in developing software both robots. Describes the user interface human–robot for both the patient and the operator – a physiotherapist. Interface description is illustrated by the prints screens. Both devices Renus have been developed in the Industrial Research Institute for Automation and Measurements.
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Movement is fundamental to human well-being, function and participation in work and leisure activities. As a result, regaining optimal movement abilities and independence frequently become central foci of rehabilitation programs developed for individuals recovering from serious orthopedic and neurologic injuries. Further, preventing additional injury to the locomotor system becomes essential for effective long-term management of chronic medical conditions such as tendon dysfunction and diabetes. The primary aim of this perspective is to illustrate the role of biomechanics in orthopedics, musculoskeletal and neurological rehabilitation. Specifically, this paper discusses selected examples, ranging from the tissue to whole body biomechanics level, that highlight how scientific evidence from the theoretical and applied sciences have merged to address common and sometimes unique clinical problems.
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