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EN
Purpose: The study's main objective was to identify the risks associated with game developers' mechanisms to define the micropayment system, using the example of EA Sports' practices in the FIFA series of games. The specific objectives were: to define the form in which micropayments occur in games of the FIFA series, to determine the factors that affect the attractiveness of micropayments to players, and to define the similarities between loot boxes and gambling games. Design/methodology/approach: The authors highlighted the payments used by game developers available from within the app, their characteristics and the juxtaposition of these mechanisms with those used in gambling. Then, using desk research analysis, the financial benefits of using this system for the developers of the FIFA series were analyzed, as well as the identified potential risks of these practices. The authors based their considerations on Polish and foreign literature, studying academic articles, books, reports, and chapters from monographs and electronic sources. The following professional, scientific databases were used to gather scientific literature: Google Scholar, ResearchGate and ScienceDirect. Findings: Micropayments are an essential source of additional revenue for game developers. Not only do they effectively engage players, but the value of additional in-game purchases often exceeds the product's original price (i.e. the full-priced game). The term micropayments, in this case, is already used conventionally - it is widespread for some in-game purchases to be as much as hundreds of zlotys. Because of their apparent similarities to gambling, loot boxes, or boxes with randomized prizes, are controversial - so much so that countries such as Belgium are considered gambling and do not allow for young people. Typical users of micropayments in games are minors, who are more easily influenced by the persuasion practised by game developers, especially in multiplayer games, where a competitive element and additional content can improve a player's performance. Social implications: Due to mechanisms using microtransactions, companies can profit significantly from selling complementary content after the revenue from product sales has already been generated. Loot boxes engage players, but they also raise a lot of controversy and doubts due to their disturbing resemblance to gambling. Originality/value: The treatment of issues treating the phenomenon of micropayments in online games is based on the literature on the subject, Polish and foreign, enriching the existing body of scientific work on the gaming industry, signalling the authors' contribution to the development of the discipline of management and quality sciences. The article is primarily addressed to researchers and scholars dealing with e-gaming in the context of its various dimensions. The work may also interest students of marketing, psychology and pedagogy. In addition, the article is valuable for parents and guardians of children and adolescents who spend time on online games to outline the problem of micropayments in games. The article's value is a comprehensive discussion of gambling, micropayments and "loot box" mechanics about the controversies and regulations surrounding them.
2
Content available remote Protokół mikropłatności i makropłatności w sieciach bezprzewodowych
PL
W artykule przedstawiono propozycje protokołu płatności w sieciach bezprzewodowych. Protokól zakłada dwie techniki realizacji transakcj i: w trybie on-line z udziałem zaufanej strony - dla tzw. makropłatności oraz w trybie off-line przy użyciu elektronicznego pieniądza, głównie dla transakcji o małym nominale - tzw. mikropłatności. Omówiono scenariusze różnych zdarzeń i transakcji w protokole. Zwrócono uwagę na aspekty bezpieczeństwa płatności uwzględniając techniki kryptografii asymetrycznej i infrastruktury kluczy publicznych. Dla oceny protokołu wykonano testy, w których uwzględniono kryteria charakterystyczne dla środowiska bezprzewodowego.
EN
The article proposes a payment protocol in wireless network. The protocol assumes two techniques of transaction realisation with the division between on-line payments with a trust third party - for macropayments and transactions in the off-line mode with the use of electronic money, mainly for transactions of small denomination - the so-called micropayments. Various events and transactions in the protocol as well as the scope of information and annoucements required for them are presented. An asymmetric cryptography and a public key infrastructure are exploited to provide payment security. In order to define quality of the protocol under regard of the characteristic criteria for a wireless environment were carried out its examinations. Usefulness of the payment protocol was evaluated using various measures. The best system has to demon-strate friendly properties for its users. An introduced model fulfils these expectations by delivering possibility of transactions of large amounts as well as of micropayments. Thanks to the use of digital cash transfer a user gets confidentiality. This makes the procedure simpler and a user does not absorb processor on a card through complicated and time-consuming cryptographic procedures. One of the objectives in designing the protocol was to minimize quantity of data exchanged to meet requirements of wireless networks. Due to this a user can execute payment operations in a fast and cheap way. The desired properties of encryption and decryption are obtained by applying the elliptic curves cryptography (ECC). It was confirmed by researches and tests and why it one was used in our protocol.
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