Nowadays, the virtual technology is being widely applied in the area of clothing design and try-on. However, the possibilities of these technologies cover only the contemporary marketable clothes, while the insight in the aspect of historical costume is very limited. In this research, we developed the method that allows to reconstruct and do the virtual try-on of historical men’s suit consisting from four different garments—trousers, shirts, vest, and coat. The method includes, on one hand, the analysis of pattern drafting systems, patterns construction, special means of bespoke tailoring that were popular in the history and, on the other hand, the way of its adapting and preparing to contemporary technologies of 2D and 3D design. The exploration was done with men’s suit and the patterns from the nineteenth century. We studied how the tailors took all measurements, the content of size charts including divisional, direct measurements, and its combination. To parameterize the historical patterns of men’s clothes, we created the schedule of special indexes. We developed the method how to identify the means of garment shaping by steam pressing, which are hiding in the patterns, and how to perform ones by darts. The preparation of historical patterns to virtual try-on was done by CAD. As example, the reconstruction of full-dress suite painted on the Prince Albert of Saxe-Coburg and Gotha’ portrait (1840) was done, and high adequacy between the historical prototype and the virtual suit has been proved.
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