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EN
The problem considered concerns data reduction for machine learning. Data reduction aims at deciding which features and instances from the training set should be retained for further use during the learning process. Data reduction results in increased capabilities and generalization properties of the learning model and a shorter time of the learning process. It can also help in scaling up to large data sources. The paper proposes an agent-based data reduction approach with the learning process executed by a team of agents (A-Team). Several A-Team architectures with agents executing the simulated annealing and tabu search procedures are proposed and investigated. The paper includes a detailed description of the proposed approach and discusses the results of a validating experiment.
2
Content available remote Self-adaptation of parameters in a learning classifier system ensemble machine
EN
Self-adaptation is a key feature of evolutionary algorithms (EAs). Although EAs have been used successfully to solve a wide variety of problems, the performance of this technique depends heavily on the selection of the EA parameters. Moreover, the process of setting such parameters is considered a time-consuming task. Several research works have tried to deal with this problem; however, the construction of algorithms letting the parameters adapt themselves to the problem is a critical and open problem of EAs. This work proposes a novel ensemble machine learning method that is able to learn rules, solve problems in a parallel way and adapt parameters used by its components. A self-adaptive ensemble machine consists of simultaneously working extended classifier systems (XCSs). The proposed ensemble machine may be treated as a meta classifier system. A new self-adaptive XCS-based ensemble machine was compared with two other XCS-based ensembles in relation to one-step binary problems: Multiplexer, One Counts, Hidden Parity, and randomly generated Boolean functions, in a noisy version as well. Results of the experiments have shown the ability of the model to adapt the mutation rate and the tournament size. The results are analyzed in detail.
EN
In this paper, we present a novel method that utilizes the accumulation of knowledge in a rule base for solving the nonlinear frictional gripper problem for both the isotropic and orthotropic cases. The knowledge is discovered and accumulated in a rule base with the aid of a genetic based machine learning mechanism. This machine learning mechanism extracts rules for solving the problem with the help of the Evolutionary Programming [EP) algorithm. The retrievals are done using the nearest-classifier-algorithm. This approach provides online solutions for the problem, and establishes a dynamic and evolving environment that adapts with new and sudden changes on the grip specifications or on the external forces. The resulting grasping forces using the presented method are compared with grasping forces obtained using other methods, such as the Complementarity Problems. The proposed online method could update the needed grasping forces to keep firm grip if the configuration of the forces externally applied to the object is changed. Numerical examples that illustrate the proposed method are presented.
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