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EN
Purpose: The purpose of the work was to create an educational game to familiarize the user with the methodology of preparing a material sample for light microscopy. The goal of the game is to obtain a correct preparation of the sample, the microstructure of which can be observed under a light microscope. Design/methodology/approach: The game was developed in the Unity environment. All three-dimensional machine models, along with the necessary virtual environment and the gameplay scenario, were created. Findings: Due to the use of virtual reality, it has become possible to teach students how to use preparation devices without the need for the physical presence of students in the laboratory in an attractive and safe way. Failure to play the game will not damage material, or equipment, there is no risk to the user’s health. Practical implications: The game has been developed and is available in the Department of Engineering Materials and Biomaterials of the Faculty of Mechanical Engineering of the Silesian University of Technology. Originality/value: The form of a 3D game used in this study is an interesting alternative to traditional teaching aids. It can be used not only by students but also teachers and other people who want to broaden their knowledge about the functioning and methods of operation of laboratory equipment.
EN
This article presents the process of learning with the use of interactive gaming described on “Accidental Adversaries” archetype model, thus providing a new method of research than can be conducted on vast number of SD models. Authors selected an already well researched archetype to show a different approach in the process of model optimization. This gives the opportunity to share the knowledge about the possibilities of practical application of interactive gaming.
PL
W artykule opisano proces uczenia się z wykorzystaniem interaktywnych gier przedstawiony na archetypie „Przypadkowi przeciwnicy”, pokazując w ten sposób nową metodę badania, która może być zastosowana w ogromnej liczbie modeli dynamiki systemowej. Autorzy wybrali dokładnie zbadany i opisany w literaturze archetyp, aby zilustrować nowe podejście do procesu optymalizacji modelu. Przykład prezentuje nowe możliwości praktycznego zastosowania interaktywnych gier symulacyjnych.
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