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Content available remote A Generating Tree for Permutations Avoiding the Pattern 122+3
EN
In this paper we study the family of permutations avoiding the pattern 122+3 (trivially equivalent to those avoiding 1 23 4), which extend the popular 123-avoiding permutations. In particular we provide an algorithmic description of a generating tree for these permutations, that is a way to build every object of a given size n + 1 in a unique way by performing local modifications on an object of size n. Our algorithm leads to a direct bijection between 1 23 4-avoiding permutations and valley-marked Dyck paths. It extends a known bijection between 123-avoiding permutations and Dyck paths, and makes explicit the connection between these objects that was earlier obtained by Callan through a series of non-trivial bijective steps. In particular our construction is simple enough to allow for efficient exhaustive generation.
2
Content available remote Pattern 1^j+10^j Avoiding Binary Words
EN
In this paper we study the enumeration and the construction of particular binary words avoiding the pattern 1^j=10^j By means of the theory of Riordan arrays, we solve the enumeration problem and we give a particular succession rule, called jumping and marked succession rule, which describes the growth of such words according to their number of ones. Moreover, the problem of associating a word to a path in the generating tree obtained by the succession rule is solved by introducing an algorithm which constructs all binary words and then kills those containing the forbidden pattern.
3
Content available remote On Generating All Binary Trees
EN
In context of Pawlak's machine a general iterative meta scheme for generating of combinatorial objects is introduced and applied to proof the correctness of ASR (Arm Switching and Rotation) algorithm generating all binary trees on k nodes. The average time complexity of the ASR algorithm and B* are analyzed and compared to the B algorithm discussed by Knuth. The analyzed algorithms are all obtained by various natural correspondences from author's DCP (Degrade and Compress Path) algorithm for generating all ordered trees on k+1 nodes.
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