Through past decades, globalization of many industries was pushing them into virtual collaboration. Recent advances in technology are enabling increased efficiency of such interaction. Virtual teams are able to share documents, discuss various issues and quickly exchange information in the blink of an eye. However, lack of physical contact among the team is still an issue disorganising work and slowing down the progress. 16 factors behind this states were presented recently. Ensuring control over all those risk factors may be overwhelming for a project manager, therefore author of this paper proposes a systematic solution for successful virtual collaboration. It is based on gamification, method of increasing engagement of stakeholders by introducing game elements into the process, which gained popularity recently. This paper proposes the model, based on real virtual project and presents the evaluation method which will be used to assess its efficiency.
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.