One most important problem in the present military simulators is multi-resolution entity simulation. Up-to-data military combat simulators tend to join constructive and the visual one. The ultimate goal is to give a smooth transition between different organization levels and to fully immerse the commanders in an exercise in a virtual battlefield. This paper deals with the two most important problems resulting from multi-resolution entity simulation - i.e. information disaggregation and discrepancies in different time-scale operations. Selected methods of solving these problems are presented here, as well as our proposal of an inexpensive solution ensuring data consistency.
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