Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of video games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in video games and the existence of a series of ready, advanced tools and procedures of terrain model creating. Finally the authors describe the experiment of performing the process of data modeling for “Condor Soar Simulator”.
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A short review of digital data used in hydrological models is presented. There are three basic kinds of digital maps used in hydrology: raster images (scan, orthophotomap), vector maps and digital models (Digital Terrain, Landscape and Elevation Models). Hydrological models are used to analyze natural phenomena: free surface flow, the precipitation-outflow relation and groundwater flow. The choice of cartographic source depends on the problem to be solved. The article includes an analysis of two problems: (i) the solution of flood area due to extreme river flow and (ii) groundwater flow. In both cases, digital cartographic sources are presented.