“Chess for three” is an interesting chess variant, but it is still a bit underrated. This paper describes game rules shortly and proposes bitboard representation, which can be used by a computer chess program in the move generation procedure. Top-rated chess programs (e.g. Stockfish, Rybka) use it, therefore author decided to adapt it in hope of getting similar performance. Array representation is also discussed to show its drawbacks in this case.
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