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Content available remote Training subset selection for support vector regression
EN
As more and more data are available, training a machine learning model can be extremely intractable, especially for complex models like Support Vector Regression (SVR) train- ing of which requires solving a large quadratic programming optimization problem. Selecting a small data subset that can effectively represent the characteristic features of training data and preserve their distribution is an efficient way to solve this problem. This paper proposes a systematic approach to select the best representative data for SVR training. The distribution of both predictor and response variables are preserved in the selected subset via a 2-layer data clustering strategy. A 2-layer step-wise greedy algorithm is introduced to select best data points for constructing a reduced training set. The proposed method has been applied for predicting deck's win rates in the Clash Royale Challenge, in which 10 subsets containing hundreds of data examples were selected from 100k for training 10 SVR models to maximize their prediction performance evaluated using R-squared metric. Our final submission having a R2 score of 0.225682 won the 3rd place among over 1200 solutions submitted by 115 teams.
2
Content available remote Efficient support vector regression with reduced training data
EN
Support Vector Regression (SVR) as a supervised machine learning algorithm have gained popularity in various fields. However, the quadratic complexity of the SVR in the number of training examples prevents it from many practical applications with large training datasets. This paper aims to explore efficient ways that maximize prediction accuracy of the SVR at the minimum number of training examples. For this purpose, a clustered greedy strategy and a Genetic Algorithm (GA) based approach are proposed for optimal subset selection. The performance of the developed methods has been illustrated in the context of Clash Royale Challenge 2019, concerned with decks' win rate prediction. The training dataset with 100,000 examples were reduced to hundreds, which were fed to SVR training to maximize model prediction performance measured in validation R2 score. Our approach achieved the second highest score among over hundred participating teams in this challenge.
3
Content available remote Clash Royale Challenge: how to select training decks for win-rate prediction
EN
We summarize the sixth data mining competition organized at the Knowledge Pit platform in association with the Federated Conference on Computer Science and Information Systems series, titled Clash Royale Challenge: How to Select Training Decks for Win-rate Prediction. We outline the scope of this challenge and briefly present its results. We also discuss the problem of acquiring knowledge about new notions from video games through an active learning cycle. We explain how this task is related to the problem considered in the challenge and share results of experiments that we conducted to demonstrate usefulness of the active learning approach in practice.
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