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Content available remote “Subvurban” as an example of a serious game examining human behavior
EN
Research regarding players’ behavior, choices they make, strategies they employ, and how they communicate with each other during the play is the subject of scientific interest for a long time. This calls for creation of tools that could be used during such a research. Given the increased involvement of serious games in scientific projects, usage of a serious game as a tool for gathering and analyzing a player’s behavioral pattern, appears to be a reasonable choice. This paper describes the development process of a serious game in the form of a two-player strategy, which uses subversive mechanics in order to encourage users to reinterpret their approach to conflict-cooperation strategies. Its further aim is to analyze data regarding players’ choices, gathered by the game, and contents of questionnaires filled by the players participating in the project.
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