Biomechanical simulation activities are seen to undergo considerable growth in volume and scope. More complex and more complete mode being generated. Biomechanical simulations are considered and extended into the fields of transport vehicle occupant safety; biomedicine with artificial joint replacements (prostheses) and virtual surgery; combatant protection study of land mine effects, helmet protection, bullet proof vest protection and blast effects; ergonomics with the feasibility and comfort when humans must manipulate and carry heavy equipment or loads, and into the fields of sports article manufacture. In all fields, the problems of human body acquisition, geometry discretization in space, material identification calibration, joint and organ representation, numerical model validation computational comfort and efficiency must be addressed and solved likewise. This creates a strong synergy between the biomechanical application of the mentioned fields. The paper deals with development and of the deformable human body model. The model consists of abdomen and thorax. Head and extremities connected to the deformable considered rigid. Some of the material properties inside the model on experimental measurement. The model is validated for some frontal tests. The deformable model can be used mainly for simulation of crash scenarios.
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