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EN
In this paper, we deal with a coordination game in a network where a player can choose both an action of the game and partners for playing the game. In particular, a player interacts with players connecting through a path consisting of multiple links as well as with players directly connecting by a single link. We represent decay or friction of payoffs with distance as communication costs, and examine the effect of the communication cost on behavior of players in the game and network formation. We investigate properties of equilibrium networks by classifying the link cost and the communication cost, and show diversity of the equilibrium networks.
EN
In this paper, we consider a two-level 0-1 programming problem in which there is not coordination between the decision maker (DM) at the upper level and the decision maker at the lower level. We propose a revised computational method that solves problems related to computational methods for obtaining the Stackelberg solution. Specifically, in order to improve the computational accuracy of approximate Stakelberg solutions and shorten the computational time of a computational method implementing a genetic algorithm (GA) proposed by the authors, a distributed genetic algorithm is introduced with respect to the upper level GA, which handles decision variables for the upper level DM. Parallelization of the lower level GA is also performed along with parallelization of the upper level GA. The proposed algorithm is also improved in order to eliminate unnecessary computation during operation of the lower level GA, which handles decision variables for the lower level DM. In order to verify the effectiveness of the proposed method, we propose comparisons with existing methods by performing numerical experiments to verify both the accuracy of the solution and the time required for the computation.
EN
This paper examines the result of the experimental research on the ultimatum games through simulation analysis. To do so, we develop agent-based simulation system imitating the behavior of human subjects in the laboratory experiment by implementing a learning mechanism involving a concept of fairness. In our agent-based simulation system, mechanisms of decision making and learning are constructed on the basis of neural networks and genetic algorithms.
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