The field of control of redundant articulated mechanical systems requires the use of algorithms to compute the inverse kinematics. The fields of animation, virtual reality or game in particular, are very interested in these algorithms. We propose in this paper a comparison between several algorithms of incremental type. The considered application concerns the accessibility evaluation of an environment used by a handicapped person (an apartment, a house, an institution…). The physical disability involves a particular characteristic of the human articulated structure that gives rise to constraints that must be taken into account in computing the inverse kinematics.
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