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Content available remote Towards a Formal Representation of Interactive Systems
EN
Powerful algebraic techniques have been developed for classical sequential computation. Many of them are based on regular expressions and the associated regular algebra. For parallel and interactive computation, extensions to handle 2-dimensional patterns are often required. Finite interactive systems, a 2-dimensional version of finite automata, may be used to recognize 2-dimensional languages. In this paper we present a blueprint for getting a formal representation of parallel, interactive programs and of their semantics. It is based on a recently introduced approach for getting regular expressions for 2-dimensional patterns, particularly using words of arbitrary shapes and powerful control mechanisms on composition. We extend the previously defined class of expressions n2RE with new control features, progressively increasing the expressive power of the formalism up to a level where a procedure for generating the words accepted by finite interactive systems may be obtained. Targeted applications come from the area of modelling, specification, analysis and verification of structured interactive programs via the associated scenario semantics.
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Content available remote Interactive Systems with Registers and Voices
EN
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems with registers and voices); it includes register machines, is space-time invariant, is compositional, may describe computations extending in both time and space, and is applicable to open, interactive systems. To achieve modularity in space the model uses voices (a voice is the time dual of a register) - they provide a high level organization of temporal data and are used to describe interaction interfaces of processes. The programming language uses novel techniques for syntax and semantics to support computation in space paradigm. We describe rv-programs and base their syntax and operational semantics on FIS-es (finite interactive systems) and their grid languages (a FIS is a kind of 2-dimensional automaton specifying both control and interaction used in rv-programs). We also present specification techniques for rv-systems, using relations between input registers and voices and their output counterparts. The paper includes simple specifications for an OO-system and for an interactive game.
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