Soccer game is a good playground for testing artificial intelligence of robots and methods for spatial reasoning in real conditions. Decision making and path planning are only two of many tasks performed while playing soccer. This paper describes an application of rough mereology introduced by Polkowski and Skowron (1994) for path planning in robotic soccer game. Our path planning method was based on mereological potential fields introduced by Polkowski and Ośmiałowski (2008) and Ośmiałowski (2009) but was redesigned due to conditions of dynamic soccer environment, so an entirely new method was developed.
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