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PL
Artykuł przedstawia założenia, architekturę i główne funkcje programu DNVGL Survey Simulator. Program, bazujący na wizualizacji 3D okrętów i platform wiertniczych, został stworzony w celu wspomagania profesjonalnego szkolenia załóg pływających. Realizuje on model kształcenia w znacznej mierze odmienny od akademickiego, skoncentrowany przede wszystkim na problemach praktycznych i procedurach obowiązujących w przemyśle. Przedstawione zostały również pierwsze wyniki jego implementacji w procesie nauczania na Wydziale Oceanotechniki i Okrętownictwa Politechniki Gdańskiej.
EN
The paper presents history, architecture and functionality of Survey Simulator – an innovative solution helping to train in carrying out visual inspections in more comprehensive, efficient and safe way. Various utilities offered by Survey Simulator help trainees with gaining practical knowledge in order to become self-reliant in their future daily tasks. It makes practical training possible without leaving classroom. The second important problem presented in this paper is an implementation of Survey Simulator at Faculty of Ocean Engineering and Ship Technology, Gdansk University of Technology. Using teaching tool based on practical approach, quite different than theoretical one, dominating at universities, generates new expectations as well as new opportunities for students, researchers and commercial software vendor. Different aspects of cooperation between academia and industry were described as well as first conclusions after few months of intensive usage of the program by students.
2
Content available remote Monitoring and visualization of nautical properties of inland waterways in Poland
EN
Monitoring of nautical properties of inland waterway covers recording, visualization and short-term prediction of their state. This paper describes the way of integration different data from many sources and simplified freshet wave propagation model on inland waterways in Poland. Computer programs developed for this task are shown as well.
EN
There is several algorythms known for a computer simulation of tethers used in underwater vehicles. The results of research done for specific conditions are hardly available. Practically, there is a very limited number of data available for comparision of various calculation algorythms. The described profect was directed on comparison of analytical and experimental results of the sumberged cables behaviour subjected to 3-D water flow. Experimental data were obtained in a part during tests of cable models in circular water tank. Real sea condition measurements done at full scale with ROV and underwater towed vehicles were done to compare data from test tank with reality. Sumerged cable cooridnates were obtained using super short baseline u/w navigation system. Forces inducted in the tethers were also measured using spectal measurement methods. The paper describes major problems encountered during use of the ORE LXT u/w navigation system and summarises experience with real underwater systems used in the research.
EN
A computer simulation of ROV tethers performance could be done more precisely if velocity field of water flowing around the tether cable is known. The paper describes operation and performance of the doppler acoustic velocimeter ADVlab. A brief outline of the procedures and related problems with determination of 3-D velocity components in the test tank is described.
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