This article presents a method of the rough estimation of geographical coordinates of villages and cities, which is described in the 19th-Century geographical encyclopedia entitled: “The Geographical Dictionary of the Polish Kingdom and Other Slavic Countries”[18]. Described are the algorithm function for estimating location, the tools used to acquire and process necessary information, and the context of this research.
This article describes procedural content generation algorithms used by an independent video game developer in a level design process for the logical game Keri Tap. Genetic algorithms were used as the computational core of the level generation routines. The research that was carried out in order to defi ne good algorithm setup has been described. Main idea of this article is to show that PCG [14] methods can be used by small independent video game developers to gain measurable benefits.
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.