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Human-likeness assessment for the Uncanny Valley Hypothesis

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Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The Uncanny Valley Hypothesis (UVH, proposed in the 1970s) suggests that looking at or interacting with almost human-like artificial characters would trigger eeriness or discomfort. We studied how well subjects can assess degrees of human likeness for computer-generated characters. We conducted two studies, where subjects were asked to assess human likeness of given computergenerated models (Study 1) and to point the most typical model for a given category (Study 2). The results suggest that evaluation of the way human likeness is assessed should be an internal part of UVH research.
Rocznik
Strony
125--131
Opis fizyczny
Bibliogr. 12 poz., rys., tab.
Twórcy
autor
  • Department of Logic and Cognitive Science, Institute of Psychology, Reasoning Research Group, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
autor
  • Institute of Psychology, Reasoning Research Group, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
autor
  • Department of Logic and Cognitive Science, Institute of Psychology, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
  • Faculty of Mathematics and Computer Science, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
Bibliografia
  • 1. Mori M, MacDorman KF, Kageki N. The uncanny valley [from the field]. IEEE Robot Autom Mag 2012;19:98–100. (Original work published in 1970 in Japaneese).
  • 2. Kätsyri J, Förger K, Mäkäräinen M, Takala T. A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness. Front Psychol 2015;6:390.
  • 3. Ueyama Y. A bayesian model of the uncanny valley effect for explaining the effects of therapeutic robots in autism spectrum disorder. PLoS One 2015;10:e0138642.
  • 4. MacDorman KF, Green RD, Ho C-C, Koch CT. Too real for comfort? Uncanny responses to computer generated faces. Comput Hum Behav 2009;25:695–710.
  • 5. Geller T. Overcoming the uncanny valley. IEEE Comput Graph Appl 2008;28:11–7.
  • 6. Gee F, Browne WN, Kawamura K. Uncanny valley revisited. In: Mitch Wilkes, editor. Robot and Human Interactive Communication, ROMAN 2005. IEEE International Workshop on IEEE, Nashville, TN, USA, 2005:151–7. Doi: 10.1109/ROMAN.2005.1513772.
  • 7. Piwek L, McKay LS, Pollick FE. Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion. Cognition 2014;130:271–7.
  • 8. Dill V, Flach LM, Hocevar R, Lykawka C, Musse SR, Pinho MS. Evaluation of the Uncanny Valley in CG characters. In: Yukiko N, Neff M, Paiva A, Walker M, editors. International Conference on Intelligent Virtual Agents. Berlin: Springer, 2012:511–3.
  • 9. R Core Team. 2013. R: A language and environment for statistical computing. R Foundation for Statistical Computing, Vienna, Austria. Accessed: 20 Mar 2017.
  • 10. Gamer M, Lemon J, Singh IF. irr: Various coefficients of interrater reliability and agreement. Accessed: 20 Mar 2017, R package version 0.84, 2012.
  • 11. Viera AJ, Garrett JM. Understanding interobserver agreement: The kappa statistic. Fam Med 2005;37:360–3.
  • 12. Hallgren KA. Computing inter-rater reliability for observational data: an overview and tutorial. Tutor Quant Methods Psychol 2012;8:23–34.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-079ae58e-d153-4f45-a51a-1699dfe899c3
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