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Introduction/background: Achieving a market success is not an easy task for companies. To win in the market companies apply numerous strategic, market and competitive intelligence methods including business wargaming which is considered as one of the most advanced methods. Aim of the paper: The main aim of this paper is to investigate the perception of business wargames practices among strategic and competitive intelligence professionals with special emphasis on results of business wargames. Materials and methods: To achieve the aim of the paper the online survey was conducted among the members of a leading global professional association “Strategic and Competitive Intelligence Professionals”. The survey was sent to 12566 emails from SCIP database. The responses were collected anonymously via Survey Monkey in April-May 2017. As a result 227 responses were collected. Results and conclusions: The results of the study suggest that according to respondents business wargaming allows to achieve results on each of the proposed 5 levels of results representing the cause-effect chain of translating business wargaming effects into business benefits, i.e. insights, recommendations, implementation, competitive situation, measurable benefits. Moreover, the respondents indicate that the business wargaming can be considered a relatively attractive analytical method in terms of its effectiveness. The costs of business wargaming are rated as slightly lower or significantly lower than the benefits. Business wargaming is also assessed as better than any other method of generating insight. The research suggests that the more difficult the conditions for competition, the more commonly the business wargaming method is used. Respondents predict that the use of this method will increase in the future.
Rocznik
Tom
Strony
69--81
Opis fizyczny
Bibliogr. 24 poz.
Twórcy
autor
- Management Department, SWPS University, Poland
Bibliografia
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- 15. May, M., & Smith, T. (2012). Wargaming for Business, Non-Profit, and Government Strategy Development (Chapter 29). In: M.M. Cruz-Cunha (Ed.), Handbook of research on serious games as educational, business and research tools. Hershey, Pennsylvania, USA: IGI Global.
- 16. Moore, D.T. (2007). Critical thinking and intelligence analysis. Center for Strategic Intelligence Research. National Defense Intelligence College.
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- 18. Perla, P. (1990). The Art of Wargaming: a Guide for Professionals and Hobbyists.
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- 21. Schwarz, J. (2009). Business wargaming: developing foresight within a strategic simulation. Technology Analysis & Strategic Management, vol. 21(3), pp. 291-305.
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- 23. Watanabe, F. (1997). Fifteen Axioms for Intelligence Analysts. Defense Technical Information Center.
- 24. Wheaton, K.J. (2012). The New Intelligence Process. Sources And Methods.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-fb9a2651-795e-4e8c-82c2-c6543a8f7fba