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The Horizon: a user experience assessment of automotive user interfaces

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EN
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EN
Innovations for new display technologies equipped in vehicles set forth a need for assessing the impact of their user-adoption and emergence. This paper offers a phenomenological approach for investigating the user interaction and user experience of driving when augmented reality, heads-up displays, and digital screens are present. In doing so, this paper aims to show how the phenomenological concept of the horizon helps us to understand the ways in which screen technologies may affect the quality of the user experience for drivers. Implications of the horizon allow us to consider how, while driving, we recognize objects categorically in sense perception, observe the present and foresee its future consequences, and make decision-procedures according to levels of priority and attention to detail. As a result, these considerations help strengthen our approach to understanding driving activity while screens are in the periphery. Thus, these findings are suggested to be adopted for further user experience quality assessments in the field of intelligent transport systems.
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77--84
Opis fizyczny
Bibliogr. 19 poz.
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autor
  • The John Paul II Catholic University of Lublin Institute of Philosophy, Poland
Bibliografia
  • [1] International Organization for Standardization (2019). Ergonomics of human-system interaction - Part 220: Processes for enabling, executing and assessing human- centred design within organizations. ISO 9241-220:2019. viewed 24 May 2022, retrieved from ISO Standards Catalogue.
  • [2] Chen, K.-M., Chen, L.-L., & Shen, S.-T. (2008). Development and comparison of a full- scale car display and communication system by applying Augmented Reality. Displays, 29(1), pp. 33-40. https://doi.org/10.1016/j.displa.2007.07.002
  • [3] Dimitrakopoulos, G., Uden, L., & Varlamis, I. (Eds.) (2020). The Future of Intelligent Transport Systems. Elsevier. https://doi.org/10.1016/B978-0-12-818281-9.00027- 9
  • [4] Hassenzahl, M., Laschke, M., Eckoldt, K.M., Lenz, E. & Schumann, J. “It’s More Fun to Commute”-An Example of Using Automotive Interaction Design to Promote Well- Being in Cars. In Meixner, G., & Müller, C. (Eds.) (2017). Automotive User Interfaces Creating Interactive Experiences in the Car. Springer International Publishing. https://doi.org/10.1007/978-3-319-49448-7
  • [5] Hatfield, J., & Chamberlain, T. (2008). The impact of in-car displays on drivers in neighbouring cars: Survey and driving simulator experiment. Transportation Research. Part F, Traffic Psychology and Behaviour, 11(2), pp. 137-146. https://doi.org/10.1016/j.trf.2007.08.006
  • [6] Hills, P. J., Thompson, C., & Pake, J. M. (2018). Detrimental effects of carryover of eye movement behaviour on hazard perception accuracy: Effects of driver experience, difficulty of task, and hazardousness of road. Transportation Research. Part F, Traffic Psychology and Behaviour, 58, pp. 906-916. https://doi.org/10.1016/j.trf.2018.07.014
  • [7] Husserl, E. (1983) Ideas - General Introduction to a Pure Phenomenology. Translated by F. Kersten. The Hague: Martinus Nijhoff Publishers.
  • [8] Ihde, Don. Embodiment and Multi- versus Mono-Tasking in Driving-Celling. Techné: Research in Philosophy and Technology 18(1-2) (Winter-Spring 2014): pp. 147-153, https://doi.org/10.5840/techne201461820.
  • [9] Ihemedu-Steinke, Q.S., Erbach, R., Halady, P., Meixner, G., & Weber, M., (2017) Virtual Reality Driving Simulator Based on Head-Mounted Displays. In Meixner, G., & Müller, C. (Eds.) Automotive User Interfaces Creating Interactive Experiences in the Car (1st ed. 2017.). Springer International Publishing. https://doi.org/10.1007/978-3-319- 49448-7
  • [10] Jorba, M. (2020). Husserlian Horizons, Cognitive Affordances and Motivating Reasons for Action. Phenomenology and the Cognitive Sciences, 5, pp. 1-22. https://doi.org/10.1007/s11097-019-09648-z
  • [11] Kujala, T., & Salvucci, D. D. (2015). Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control. International Journal of Human-Computer Studies, 79, pp. 66-78. https://doi.org/10.1016/j.ijhcs.2015.02.009
  • [12] Kuriyagawa, Y. (2019). S2C1-3. A consideration on the design of in car device displays informed by driver operation. Ningen kogaku. The Japanese journal of ergonomics, 55, S2C1-3-S2C1-3. https://doi.org/10.5100/jje.55.S2C1-3
  • [13] Levy, J., & Pashler, H. (2008). Task prioritisation in multitasking during driving: Opportunity to abort a concurrent task does not insulate braking responses from dual-task slowing. Applied Cognitive Psychology, 22(4), pp. 507-525. https://doi.org/10.1002/acp.1378
  • [14] Nijboer, M., Borst, J. P., Rijn, H. Van, & Taatgen, N. A. (2016). Driving and Multitasking: The Good, the Bad, and the Dangerous. Frontiers in Psychology, 7. https://doi.org/10.3389/fpsyg.2016.01718
  • [15] Smith, D. W. (2018). Phenomenology. In E. N. Zalta (Ed.), The Stanford Encyclopedia of Philosophy (Summer 2018). Metaphysics Research Lab, Stanford University. https://plato.stanford.edu/archives/sum2018/entries/phenomenology/
  • [16] Tasaki, T., Moriya, A., Hotta, A., Sasaki, T., & Okumura, H. (2013). Depth Perception Control during Car Vibration by Hidden Images on Monocular Head-Up Display. IEICE Transactions on Information and Systems, E96.D(12), pp. 2850-2856. https://doi.org/10.1587/transinf.E96.D.2850
  • [17] Wolffsohn, J. S., Edgar, G. K., & Mcbrien, N. A. (1996). The effects of viewing modality and positioning of a car head-up display (HUD) on response times. Ophthalmic & Physiological Optics, 16(3), pp. 253-254. https://doi.org/10.1046/j.1475- 1313.1996.96833576.x
  • [18] Wuryandari, A. I., Gondokaryono, Y. S., & Made Yoga Widnyana, I. (2013). Design and Implementation of Driver Main Computer and Head up Display on Smart Car. Procedia Technology, 11, pp. 1041-1047. https://doi.org/10.1016/j.protcy.2013.12.292
  • [19] Ying, M. (2020). The Design of Car Head-up Display System. Bristol: IOP Publishing, 729(1), p. 12025.
Uwagi
PL
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
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