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A contribution to workplace ergonomics evaluation using multimedia tools and virtual reality

Wybrane pełne teksty z tego czasopisma
Identyfikatory
Warianty tytułu
Konferencja
Federated Conference on Computer Science and Information Systems (14 ; 01-04.09.2019 ; Leipzig, Germany)
Języki publikacji
EN
Abstrakty
EN
The paper demonstrates an application developed to help to evaluate ergonomics of a workplace. Ergonomics of a workplace has enormous impact on employees and their long-term work effectiveness, which causes an interest in this field from employers' point of view. The paper describes and compares several attitudes companies use to set up and evaluate workplace metrics, potential of virtual reality (VR) in the process, VR application proposal, implementation within Unity 3D engine and results achieved with implementation of this proposed solution. Current approaches also include motion tracking for ergonomics evaluation. These technologies are often far over smaller companies' budget. Described solution is reasonably priced also for small companies, using cheaper motion capture equipment.
Rocznik
Tom
Strony
317–--326
Opis fizyczny
Bibliogr. 16 poz., rys.
Twórcy
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
autor
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
autor
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
autor
  • Faculty of Electrical Engineering and Information Technology, Slovak University of Technology in Bratislava, Bratislava, Slovakia
Bibliografia
  • 1. T. Lojka, P. Satala, J. Mocnej, and I. Zolotová, “Web technologies in industry hmi,” 09 2015. http://dx.doi.org/10.1109/INES.2015.7329647 pp. 103–106.
  • 2. J. Filanova, “Application of didactic principles in the use of videoconferencing in e-learning (in slovak),” in Innovation process in e-learning. EKONOM, March 2013. ISBN 978-80-225-3610-3 pp. 1–7.
  • 3. D. Consulting. (2014) What is ergonomics? [Online]. Available: https://www.ergonomics.com.au/what-is-ergonomics/
  • 4. J. Krišt’ak. (2017) Ergonomic workplace layout (in slovak). [Online]. Available: https://www.ipaslovakia.sk/sk/ipa-slovnik/ ergonomicke-usporiadanie-pracoviska
  • 5. S. Hashimura, H. Shimakawa, and Y. Kajiwara, “Automatic assessment of student understanding level using virtual reality,” in Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, ser. Annals of Computer Science and Information Systems, M. Ganzha, L. Maciaszek, and M. Paprzycki, Eds., vol. 15. IEEE, 2018. http://dx.doi.org/10.15439/2018F268 pp. 39–45. [Online]. Available: http://dx.doi.org/10.15439/2018F268
  • 6. A. Lešková, “Ergonomic aspects of workplace design (in slovak),” Transfer inovácií, vol. 7, 2004.
  • 7. M. Hovanec, “Progressive methods in workplace optimization (in slovak),” Transfer inovácií, vol. 25, 2013.
  • 8. J. Šesták and J. Čuchranová, “Design of ergonomic construction manufacturing systems for manual assembly (in slovak),” Transfer inovácií, vol. 25, 2013.
  • 9. K. Procházková, “Ergonomics in vehicles of Škoda auto (in czech),” 2014.
  • 10. K. Zhang, J. Suo, J. Chen, X. Liu, and L. Gao, “Design and implementation of fire safety education system on campus based on virtual reality technology,” in 2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017. http://dx.doi.org/10.15439/2017F376
  • 11. J. Majernik, M. Madar, and J. Mojzisova, “Integration of virtual patients in education of veterinary medicine,” in 2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017. http://dx.doi.org/10.15439/2017F134
  • 12. S. Paszkiel, “Control based on brain-computer interface technology for video-gaming with virtual reality techniques,” Journal of Automation, Mobile Robotics and Intelligent Systems, vol. 10, no. 04, pp. 3–7, 2016. http://dx.doi.org/10.14313/JAMRIS_4-2016/26
  • 13. H. Kim, N. Hong, M. Kim, S. Yoon, H. Yu, H.-J. Kong, S.-j. Kim, Y. J. Chai, H. Choi, J. Choi, K. E. Lee, S. Kim, and H. Kim, “Application of a perception neuron R system in simulation-based surgical training,” Journal of Clinical Medicine, vol. 8, p. 124, 01 2019. http://dx.doi.org/10.3390/jcm8010124
  • 14. G. Developers. (2017) Designing screen interfaces for vr (google i/o ’17). [Online]. Available: https://www.youtube.com/watch?v=ES9jArHRFHQ
  • 15. T. Lintrami, Unity 2017 Game Development Essentials, 3rd ed. Packt Publishing, Jan. 2018.
  • 16. J. Linietsky and A. Manzur. (2018) 3d ray casting from screen. [Online]. Available: http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
Uwagi
1. This work has been supported by the Cultural and Educational Grant Agency of the Ministry of Education, Science, Research and Sport of the Slovak Republic, KEGA 030STU-4/2017 and KEGA 038STU-4/2018, by the Scientific Grant Agency of the Ministry of Education, Science, Research and Sport of the Slovak Republic under the grant VEGA 1/0733/16, and by the Young researchers support program, project No. 1328 – KVPRI (Quality Control of Production Processes with Augmented Reality in Industry 4.0) and project No. 1327 - VTOVI (Virtual Training of Production Operators for Industry 4.0).
2. Track 2: Computer Science & Systems
3. Technical Session: 12th International Symposium on Multimedia Applications and Processing
4. Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2020).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-ebc239ef-4e62-4164-b3da-6e834bec806f
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